Run code without managing servers. Deploy event-driven handlers that scale on demand and go to zero when idle.
Write a handler, push a deploy — everything else is managed.
- Functions share a private network with Buckets and Machines — no extra networking setup
- Logs and invocation metrics available in real time
- Deploy via the INET CLI or trigger from CI
- HTTP — public or private endpoint over TLS
- Schedule — cron-based invocation
- Bucket events — object create, update, or delete
- Machine lifecycle — instance start, stop, or health change
- Events — subscribe to the platform event bus
- Go
- Node.js
- Python
- Rust
Custom containers supported for any other runtime or dependency set.
Object storage built for durability. Store files, backups, datasets, and static assets with no capacity planning and predictable per-GB pricing.
S3-compatible — drop-in for most existing workflows.
- Trigger a Function on any Bucket event — process uploads, run transforms, send notifications
- Mount a Bucket inside a Machine for filesystem-style access
- Internal transfers between Buckets, Functions, and Machines stay on the INET private network
- Standard — low-latency access for active data
- Archive — reduced cost for infrequently accessed data
- Lifecycle rules — move objects between classes automatically
- S3-compatible API — works with existing SDKs and tooling
- Presigned URLs for time-limited public access
- Per-bucket public or private access policies
- Object versioning to protect against accidental deletion
- Access keys scoped per project or per bucket
On-demand compute that stays out of your way. Provision instances in seconds, attach them to your private project network, and pay only for active runtime.
Available as virtual instances or bare metal — both managed by INET.
- Provision — select an instance type and OS image; ready in seconds
- Snapshot — capture full disk state; restore or clone instantly
- Resize — move between virtual instance types without reprovisioning
- Destroy — terminate and release all resources; billing stops immediately
- Virtual — shared or dedicated vCPUs for general-purpose workloads
- Bare Metal — full physical host with no hypervisor overhead
- Gaming — low-latency networking and pre-configured firewall profiles for game servers
- Every project gets a private network shared across all primitives
- Public IPs are optional — attach or detach at any time
- Inbound and outbound firewall rules per instance
- Private DNS resolution for all resources within a project